Coming February 2023
Discover your inner superhero in the second instalment of this unique new series, expertly designed to develop children’s STEM skills in fun and creative ways.
A STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution to their problem. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble's Memory Machine and restore normality to Questland?
Discover your inner superhero in this unique interactive adventure story with hands-on activities, expertly designed in line with the Key Stage 1 Computing, Maths and Science National Curriculum to help children develop their STEM (Science, Technology, Engineering and Mathematics) skills in innovative new ways. Children 4 to 8 years old develop 12 different STEM skills including problem solving, coding, sequencing and algorithms as they complete each interactive quest.
Motivating and empowering, each book features over 100 reusable stickers including magical collectible charm rewards, a reward chart to mark progress and celebrate success. To support grown-ups, spark children’s curiosity and bring adventure further to life there’s a ‘how to use this book’ guide, glossary and answer page.
If you’re a superhero enthusiast, love learning through play or enjoy books such as Ada Twist, Scientist, Good Night Stories for Rebel Girls, Look Up! and the Fantastically Great Women series, you’ll LOVE this!
It’s time to Read, Quest, Learn!