Lillicorn STEAM Learning – Teaching Resources
With the Lillicorn series children get to apply a range of STEAM skills, whilst encouraging them to articulate their thinking processes to their peers, as well as adults.
The engaging characters, narrative and quests help to fuel children’s imagination, as well as extend their vocabulary, all of which will help support their learning and development in other areas of their school life as well.
US education The STEAM quests were developed to meet the US K12 Computer Science framework, Next Generation Science Standards (NGSS), and Common Core State Standards (Math).
QuestFriendz Teacher’s Guide to Classroom Quests is available to help teacher’s bring The Adventures of Lillicorn to life within the classroom setting. The guide provides engaging and interactive STEAM skills development activities and games covering class, group and individual levels of focus, with adaptations made for different age ranges.
The guide consists of Classroom Quests, which are lessons based on individual quests from the Lillicorn book including corresponding STEAM activity sheets and group games. Each Classroom Quest is designed to aid in effective use of the book within primary school classrooms with children ages 4 to 8 years old, encouraging pupils to achieve several STEAM objectives – as well as objectives for Key Stage One Computing for the British curriculum.
There is a focus on developing core STEAM skills such as problem solving, optimization, sequencing and spatial perception, as well as the 4Cs of 21st Century Learning (Critical Thinking, Collaboration, Creativity, Communication).