In the Classroom – STEM Teaching Resources
QuestFriendz Teacher’s Guide to Classroom Quests is available to help teacher’s bring The Adventures of Lillicorn to life within the classroom setting. The guide provides engaging and interactive STEM skills development activities and games covering class, group and individual levels of focus, with adaptations made for different age ranges.
The guide consists of Classroom Quests, which are lessons based on individual quests from the Lillicorn book including corresponding STEM activity sheets and group games. Each Classroom Quest is designed to aid in effective use of the book within primary school classrooms with children ages 4 to 8 years old, encouraging pupils to achieve several STEM objectives – as well as objectives for Key Stage One Computing for the British curriculum.
There is a focus on developing core STEM skills such as problem solving, optimization, sequencing and spatial perception, as well as the 4Cs of 21st Century Learning (Critical Thinking, Collaboration, Creativity, Communication).